Friday, September 23, 2011

Journal #15 - June 2011

Real Date: 04-Jun-2011
Game Date: 21/1

There is a cold wind as the chapel doors are opened. within there is a minotaur statue surrounded by piles of rubble. Ash is suspicious but can find no trace of undead creatures. It gets colder as Baeshra as Balasar rummage around and try to open a door and then five wights arise from the ruins. Ash tries to turn the vile creatures but Pelor ignores his pleas - twice! There is a close fought battle in which the party take lots of necrotic damage. Ash eventually hits one of the undead creatures with a Daunting Light but is soon felled in battle. With masterful control of his Spinning Blade, Tryn finished off the wight that had downed Ash. He then goes on to stabilise Ash to stop him from dying and then kills the last of the wights.

[5400XP]

Game Date: 22/1

The party head down a some steps and hear voices, talking of "plucking out eye." Baeshra opens the door and finds a room with 3x wells... and 2x devilish figures, 2x duergar and 1x uber-duergar. The party are hit with poison and darkness spells but Ash is able cast a Cascade of Light on one of the flying devilish creatures at the same time as Tryn unleashes the devastating Spinning Blade on the same creature. Ash finish it off with a Daunting Light and it dies... But victory is short-lived as Ash is downed again! Tryn stabilises Ash (again!) but Baeshra falls at the end of the battle.

[5650XP]

The 3x wells in the room were actually slave pits and contains the slaves captured from the Riverdaun. There is a goblin amongst the slaves who calls Morthos rather unpleasant names. Morthos, being the tolerant and gentle creature that he is, promptly blows the goblin to pieces. The slaves inform the party that two of their number are missing, they were taken away by gnolls.

Game Date: 23/1

After long periods of extended rest the party are ready to move on to Murkelmoor in search of an answer to the slave trade problem...

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